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<channel>
	<title>Tin Man Games</title>
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	<link>http://tinmangames.com.au/blog</link>
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		<title>Necromancing the Droid</title>
		<link>http://tinmangames.com.au/blog/?p=2237</link>
		<comments>http://tinmangames.com.au/blog/?p=2237#comments</comments>
		<pubDate>Thu, 26 Apr 2012 02:32:54 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Adventure Books]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Siege of the Necromancer]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2237</guid>
		<description><![CDATA[So Neil was just at PAXEast, and I was just at Supanova Melbourne and we are both frantically working away at getting the Judge Dredd: Countdown Sector 106 gamebook ready for you all to play. On top of all that, we are also scrambling to get all of our books over to Android as quickly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/necroDroid.png"><img src="http://tinmangames.com.au/blog/wp-content/uploads/necroDroid-193x300.png" alt="Necromancing the Droid" title="necroDroid" width="193" height="300" class="alignleft size-medium wp-image-2238" /></a>So Neil was just at <a href="http://tinmangames.com.au/blog/?p=2193">PAXEast</a>, and I was just at <a href="http://www.supanova.com.au/">Supanova Melbourne</a> and we are both frantically working away at getting the <a href="http://tinmangames.com.au/blog/?p=2223">Judge Dredd: Countdown Sector 106</a> gamebook ready for you all to play.</p>
<p>On top of all that, we are also scrambling to get all of our books over to <a href="http://tinmangames.com.au/blog/?p=2184">Android</a> as quickly as we can so that our Android wielding fans can enjoy them as well. (note, if you have an Android device and had somehow not yet heard that we are on android, then go check us out on <a href="https://play.google.com/store/apps/details?id=au.com.tinmangames.gamebook1android">Google Play!</a>)</p>
<p>Our faithful Tin Minion <a href="http://foolhardygames.com/">Clinton</a> (aka <a href="https://twitter.com/#!/foolhardygames">@foolhardygames</a>) has been slaving away on the Unity engine to get it ready not only for mac and pc but also so that we can get the rest of the books out to android ASAP. Assassin has been on Google play for a few weeks now and it has been going great guns!  <a href="https://play.google.com/store/apps/details?id=au.com.tinmangames.gamebook1android">Tons of five star reviews</a> and very few technical issues (thanks to our beta testers!). </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/ga2OnNook.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/ga2OnNook-221x300.jpg" alt="" title="ga2OnNook" width="221" height="300" class="alignright size-medium wp-image-2244" /></a></p>
<p>Next up in the queue for Androidification is: <a href="http://gamebookadventures.com/gamebooks/the-siege-of-the-necromancer/">The Siege of the Necromancer </a>. It is coming along swimmingly! We are hoping to have it on the store in just a few short weeks, so keep an eye out for it!</p>
<p>UPDATE: <a href="https://play.google.com/store/apps/details?id=au.com.tinmangames.gamebook2android">It&#8217;s here!!</a> Get it on Google Play now! (I will do a proper announcement post soon)</p>
<p><a href="https://play.google.com/store/apps/details?id=au.com.tinmangames.gamebook2android"><img src="http://tinmangames.com.au/blog/wp-content/uploads/android5.png" alt="" title="android" width="208" height="80" class="alignleft size-full wp-image-2189" /></a> </p>
<p>In similar news I managed to get my hands on a Barnes and Noble Nook Color and got our Gamebooks loaded onto it, and the results are very pleasing!  We are in the process of sorting out all of the various paperwork required to be able to sell Gamebooks on the Nook store so if you are a nook owner and a gamebook fan, then begin rejoicing now!<br />
<a href="http://tinmangames.com.au/blog/wp-content/uploads/DSCN0195.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/DSCN0195-225x300.jpg" alt="" title="DSCN0195" width="225" height="300" class="alignleft size-medium wp-image-2254" /></a><br />
UPDATED: To add: If you have a Kindle Fire and want to play Gamebook Adventures, it works like a dream on the Fire.  Sadly there are some issues with the Amazon developer agreement not working very well with the royalty agreements we have with our authors and artists.  We are trying to figure out a technical solution to this legal problem (it has to do with pricing, and Amazon is a <a href="http://igdaboard.wordpress.com/2011/04/14/important-advisory-about-amazon’s-appstore-distribution-terms-2/">bit picky about how they price</a> things). So until we can sort that out, there is not a simple way to get Gamebook Adventures on your Fire.  Far be it from me to suggest that you install the Google Play app on your Fire (which may or may not void your warranty) but I think that we have players who have successfully bought and installed the game from Google Play onto their Kindle Fire.</p>
<div class="tweetthis" style="text-align:left;"><p> <a target="_blank" class="tt" href="http://twitter.com/intent/tweet?text=Necromancing+the+Droid+http%3A%2F%2Ftinyurl.com%2F6tt254r" title="Post to Twitter"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://tinmangames.com.au/blog/?p=2237&amp;title=Necromancing+the+Droid" title="Post to Digg"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/digg/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://tinmangames.com.au/blog/?p=2237&amp;t=Necromancing+the+Droid" title="Post to Facebook"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://tinmangames.com.au/blog/?p=2237&amp;title=Necromancing+the+Droid" title="Post to Reddit"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit-micro4.png" alt="Post to Reddit" /></a></p></div>]]></content:encoded>
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		<title>Judge Dredd &#8211; The Countdown has begun!</title>
		<link>http://tinmangames.com.au/blog/?p=2223</link>
		<comments>http://tinmangames.com.au/blog/?p=2223#comments</comments>
		<pubDate>Fri, 20 Apr 2012 15:02:21 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Judge Dredd]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2223</guid>
		<description><![CDATA[It&#8217;s been a long time coming, but the Tin Man team are now moving into the last quarter of development on our first ever licensed Gamebook Adventures title, Judge Dredd &#8211; Countdown: Sector 106! With a bit of editing and artwork to complete, we&#8217;ll be entering our beta phase during May with a submission to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/DreddSectorHouse106_500.png"><img class="alignright size-full wp-image-2224" title="DreddSectorHouse106_500" src="http://tinmangames.com.au/blog/wp-content/uploads/DreddSectorHouse106_500.png" alt="" width="354" height="500" /></a>It&#8217;s been a long time coming, but the Tin Man team are now moving into the last quarter of development on our first ever licensed Gamebook Adventures title, <strong>Judge Dredd &#8211; Countdown: Sector 106</strong>!</p>
<p>With a bit of editing and artwork to complete, we&#8217;ll be entering our beta phase during May with a submission to Apple around the end of May. Over the coming weeks we&#8217;ll slowly reveal some more information about our interactive gamebook in which YOU play the mighty lawman of Mega-City One. I think it&#8217;s safe to say right now that there will be a lot of perps to catch, a lot of gunfights with your Lawgiver, strange characters to meet, sinister plots to foil and an arching epic storyline to negotiate.</p>
<p>The countdown is most certainly on!</p>
<p>&nbsp;</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/JD_CountdownSector106_logo.png"><img class="aligncenter size-full wp-image-2231" title="JD_CountdownSector106_logo" src="http://tinmangames.com.au/blog/wp-content/uploads/JD_CountdownSector106_logo.png" alt="" width="550" height="258" /></a></p>
<div class="tweetthis" style="text-align:left;"><p> <a target="_blank" class="tt" href="http://twitter.com/intent/tweet?text=Judge+Dredd+%E2%80%93+The+Countdown+has+begun%21+http%3A%2F%2Ftinyurl.com%2Fcrkc6rz" title="Post to Twitter"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://tinmangames.com.au/blog/?p=2223&amp;title=Judge+Dredd+%E2%80%93+The+Countdown+has+begun%21" title="Post to Digg"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/digg/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://tinmangames.com.au/blog/?p=2223&amp;t=Judge+Dredd+%E2%80%93+The+Countdown+has+begun%21" title="Post to Facebook"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://tinmangames.com.au/blog/?p=2223&amp;title=Judge+Dredd+%E2%80%93+The+Countdown+has+begun%21" title="Post to Reddit"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit-micro4.png" alt="Post to Reddit" /></a></p></div>]]></content:encoded>
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		<title>PAX East 2012 YO!</title>
		<link>http://tinmangames.com.au/blog/?p=2193</link>
		<comments>http://tinmangames.com.au/blog/?p=2193#comments</comments>
		<pubDate>Thu, 12 Apr 2012 15:00:50 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[Company Info]]></category>
		<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[Judge Dredd]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Temple of the Spider God]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2193</guid>
		<description><![CDATA[You think you&#8217;re ready for a show like PAX East, especially as we exhibited there last year&#8230; but until you&#8217;re actually there you forget just how amazing and overwhelming a show like that really is! I&#8217;m now back at my computer armed with a stack of business cards and faced with a mountain of emails [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_GA2.png"><img class="size-full wp-image-2198 aligncenter" title="PAXEast_GA" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_GA2.png" alt="" width="500" height="312" /></a>You think you&#8217;re ready for a show like PAX East, especially as we exhibited there last year&#8230; but until you&#8217;re actually there you forget just how amazing and overwhelming a show like that really is! I&#8217;m now back at my computer armed with a stack of business cards and faced with a mountain of emails which I didn&#8217;t have time to respond to over the weekend as well as new emails from people that visited the stand.</p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_2206" class="wp-caption alignleft" style="width: 266px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_DanMie.jpg"><img class="size-medium wp-image-2206" title="PAXEast_DanMie" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_DanMie-256x300.jpg" alt="" width="256" height="300" /></a></dt>
<dd class="wp-caption-dd">Dan and Miellyn rocking the GA booth</dd>
</dl>
</div>
<p>So how did it go? Well, it totally kicked ass and we had a great response to Gamebook Adentures. Joining me this year were Miellyn Fitzwater Barrows, one of our upcoming writers and all-round GA USA representative, and Dan Maxwell, our awesome GA illustrator, who has worked on all of our titles in one way or another over the last few years. Ben wasn&#8217;t able to make it this year as he&#8217;s busy working on Judge Dredd and our Android versions, but he was there in spirit as his great knots were still connected to the banners, meaning it was easier to put them up! <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Speaking of Android, we made PAX East our big announcement stage and I hastily put together a press release and emailed it around using our dodgy hotel wi-fi as best I could. It did get picked up by a bunch of sites, most notably <a href="http://www.pocketgamer.co.uk/r/Android/Gamebook+Adventures+1%3A+An+Assassin+in+Orlandes/news.asp?c=39687">Pocket Gamer</a> and generated some serious buzz around the stand. Many of our banners show iPads, so it was great to point out to visitors that we were on Android, backed up by Dan showing off GA1 running on a Kindle Fire. Some people were downloading it there and then!</p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_2207" class="wp-caption alignright" style="width: 310px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_GAbooth.jpg"><img class="size-medium wp-image-2207" title="PAXEast_GAbooth" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_GAbooth-300x212.jpg" alt="" width="300" height="212" /></a></dt>
<dd class="wp-caption-dd">GA booth was clearly visible coming down the escalators</dd>
</dl>
</div>
<p>We did a number of things differently this year, one of which was getting in early for booth placement. Around us we had Super Giant Games (Bastion), The Behemoth (Castle Crashers) and fellow iOS RPG indies, SRRN Games. Having some big names around us helped drive traffic and it was great to be sat alongside such distinguished devs. The booth also felt bigger, being on a corner and was very visible as people wandered away from the enormous Xbox stand and towards The Behemoth guys. It also stood out as the herd of people came down the escalators from the north entrance. On Saturday especially, it felt like it was never empty &#8211; which is was great!</p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_2203" class="wp-caption alignleft" style="width: 235px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_iPadStand.jpg"><img class="size-medium wp-image-2203" title="PAXEast_iPadStand" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_iPadStand-225x300.jpg" alt="" width="225" height="300" /></a></dt>
<dd class="wp-caption-dd">The iPad stand was very popular!</dd>
</dl>
</div>
<p>We also had a bit more information on our banners this year which helped clear up the &#8220;What is this?&#8221; factor that we&#8217;ve had at previous shows. One of the other succesful parts of the booth was our new iPad demo stand which was running <em>Temple of the Spider God</em> and enabled players to come straight up to the booth and start playing immediately. One visitor in particular was stood for 20 mins and unlocked loads of the artwork and achievements!</p>
<p>I still feel that we were lacking the pizzazz of some of the other stands and next year we may go for something a little more audio-visual. Trying to sell a &#8220;book&#8221; is actually quite hard to a passer-by and our sales tactic was something like: &#8220;So have you read Choose Your Own Adventure book before?&#8221;, followed by &#8220;Do you like RPGs?&#8221;. At this point you&#8217;re hoping for a yes to both these questions and then you follow up with something like, &#8220;Well imagine if both of these wonderful things combined and had children&#8230;the offspring would be Gamebook Adventures!&#8221;. That is usually enough of a hook to perk the interest and get them to hear more&#8221;spiel&#8221;. It&#8217;s amazing how enthusiastic people are when the penny actually drops and they understand how GA works.</p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_2204" class="wp-caption alignright" style="width: 235px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_swag.jpg"><img class=" wp-image-2204" title="PAXEast_swag" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_swag-225x300.jpg" alt="" width="225" height="300" /></a></dt>
<dd class="wp-caption-dd">Judge Dredd swag!</dd>
</dl>
</div>
<p>As is usual for these shows we handed out a ton of postcards and bookmarks, which this year had a more Judge Dredd theme to them. For once we didn&#8217;t print too many as well, which meant no rush handing outs on the Sunday like we did last year. Most people that took one were genuinely interested in our titles so hopefully they will look us up and may even be reading this now. Hello if you are! We also handed out some postcards of our fantasy covers and it was great to be complimented and then be able to point towards Dan and say &#8220;Here&#8217;s the artist!&#8221;.</p>
<p>There was a slow stream of press over the three days and (I think) I was video interviewed three times and audio recorded a handful of times to. Possibly the most memorable interview was with Machinima, where the host cracked me up a number of times. You can see the video <a href="http://www.mytoptrailer.com/show.php?game=gearsofwar3&amp;vid=DLcMXM96bCU">here</a> (3 mins 45 secs in)! Other articles have surfaced since the expo including <a href="http://bonmots-and-blood.com/2012/04/10/bon-mots-business-cards/">this one</a>, in which I was likened to a young and kind Russell Crowe. Little do they know that I am actually a native Englishman and Mr. Crowe is actually from New Zealand not Australia! Minor quibbles aside, it&#8217;s some great coverage. I also met up and had a very good chat with Brett Nolan and his twin brother from App Addict at the &#8220;Made in MA&#8221; dev gathering on the Thursday night and saw <a href="http://appaddict.net/2012/04/10/pax-east-gave-ios-gamers-a-lot-to-be-excited-about/">this</a> a few days later. Finally Miellyn was very excited when the lovely ladies from <a href="http://teamunicornftw.com/">Team Unicorn</a> made an appearance at the booth and took away some copies of GA &#8211; as a huge fan, I think this made her weekend! <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<div class="mceTemp" style="text-align: center;">
<dl id="attachment_2205" class="wp-caption alignleft" style="width: 235px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_badge.jpg"><img class="size-medium wp-image-2205" title="PAXEast_badge" src="http://tinmangames.com.au/blog/wp-content/uploads/PAXEast_badge-225x300.jpg" alt="" width="225" height="300" /></a></dt>
<dd class="wp-caption-dd">A well deserved treat at the end of Day 3</dd>
</dl>
</div>
<p>So what did we take away from PAX East this year? Well, apart from hardening my arteries from way too much American bacon, I can safely say that people are still really loving Gamebook Adventures and genuinely interested and supportive of our indie endeavours. We made lots of new friends, new fans and caught up with many from last year. After two years at the expo, I can safely say that we feel like a regular fixture in Boston and hopefully every year we&#8217;ll continue to grow and bring more interactive fiction awesomeness to the world! If you made time to chat with Dan, Miellyn or myself over the course of the 3 days, then thank you! I look forward to seeing you all again in 12 months, arteries permitting.</p>
<p>- Neil, aka The Tin Man</p>
<p>&nbsp;</p>
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		<title>An Assassin in Orlandes, now on ANDROID!</title>
		<link>http://tinmangames.com.au/blog/?p=2184</link>
		<comments>http://tinmangames.com.au/blog/?p=2184#comments</comments>
		<pubDate>Wed, 04 Apr 2012 07:56:53 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2184</guid>
		<description><![CDATA[At PAXEast and PAXPrime last year, nearly half of the people who stopped by the booth asked us for Gamebook Adventures on Android. We have had emails and tweets and facebook status updates asking for Gamebooks on Android. It has taken us longer than we had hoped, but that day is finally here. Gamebook Adventures [...]]]></description>
			<content:encoded><![CDATA[<p>At PAXEast and PAXPrime last year, nearly half of the people who stopped by the booth asked us for Gamebook Adventures on Android.  We have had emails and tweets and facebook status updates asking for Gamebooks on Android.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/PrWu2cD1uxA" frameborder="0" allowfullscreen></iframe></p>
<p>It has taken us longer than we had hoped, but that day is finally here.  Gamebook Adventures 1: An Assassin in Orlandes is now available on Google Play.</p>
<p><a href="http://play.google.com/store/apps/details?id=au.com.tinmangames.gamebook1android"> <img alt="Get it on Google Play" src="http://www.android.com/images/brand/get_it_on_play_logo_large.png" /> </a></p>
<p>Gamebook Adventures 2: The Siege of the Necromancer is up next, and it should be out in a few weeks.  After that the rest will follow as quickly as we can get them converted.  </p>
<p>Let us know how you like them on your Android device, and dont forget to leave a review!</p>
<p>Cheers!<br />
-Ben</p>
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		<title>Excuses à nos fans Français (An Apology to our French fans)</title>
		<link>http://tinmangames.com.au/blog/?p=2174</link>
		<comments>http://tinmangames.com.au/blog/?p=2174#comments</comments>
		<pubDate>Wed, 28 Mar 2012 15:17:36 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[An Assassin in Orlandes]]></category>
		<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Français]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2174</guid>
		<description><![CDATA[UPDATE: Apple have approved our update and GA1 French now works! Désolé! Une mise à jour de « GA1 : L&#8217;assassin d&#8217;Orlandes » a été mise en ligne ce lundi 26 mars pour proposer la superbe traduction réalisée par notre partenaire français, Studio09. Malheureusement, lorsque la version française est utilisée et que vous créez un nouveau personnage, le [...]]]></description>
			<content:encoded><![CDATA[<p><strong><a href="http://tinmangames.com.au/blog/wp-content/uploads/Assassin_bookmock_sm.png"><img class="alignleft  wp-image-2175" title="Assassin_bookmock_sm" src="http://tinmangames.com.au/blog/wp-content/uploads/Assassin_bookmock_sm.png" alt="" width="169" height="254" /></a></strong></p>
<p><strong>UPDATE: Apple have approved our update and GA1 French now works!<br />
</strong></p>
<p><strong>Désolé! </strong></p>
<p>Une mise à jour de « GA1 : L&#8217;assassin d&#8217;Orlandes » a été mise en ligne ce lundi 26 mars pour proposer la superbe traduction réalisée par notre partenaire français, Studio09. Malheureusement, lorsque la version française est utilisée et que vous créez un nouveau personnage, le jeu crashe et n&#8217;est plus jouable. Nous sommes vraiment désolés pour les personnes qui ont acheté le jeu, en particulier nos lecteurs francophones qui étaient impatients de jouer aux Gamebook Adventures. Nous avons reçu un certain nombre d&#8217;évaluations à 1 étoile sur l&#8217;App Store français et une mise à jour a été soumise à Apple pour résoudre le problème. Cette mise à jour devrait être approuvée et disponible dans les prochains jours.</p>
<p><em>An update for GA1: An Assassin in Orlandes was released on Monday 26th March which included the awesome new French translation by our French partners, Studio 09. Sadly when activating the French version and rolling a character, the game has a critical crash bug making it unplayable. We are very sorry to anyone that bought GA1, especially to any French speakers who were excited to play Gamebook Adventures. We have rightfully suffered a number of 1 star reviews on the French App Store and an update has been submitted to Apple that fixes the bug. This should be approved in the next few days.</em></p>
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		<title>Building a brand, Tin Man style</title>
		<link>http://tinmangames.com.au/blog/?p=2102</link>
		<comments>http://tinmangames.com.au/blog/?p=2102#comments</comments>
		<pubDate>Sat, 24 Mar 2012 06:03:59 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Adventure Books]]></category>
		<category><![CDATA[Company Info]]></category>
		<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gun Dogs]]></category>
		<category><![CDATA[Infinite Universe]]></category>
		<category><![CDATA[Judge Dredd]]></category>
		<category><![CDATA[Random Twaddlings]]></category>
		<category><![CDATA[Temple of the Spider God]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2102</guid>
		<description><![CDATA[At Game Connect Asia Pacific in December (aka GCAP 2011) Neil and I gave a talk about building a brand as an indie. Since then I have meant to get the slides and stuff up for people to see but have been a bit busy Last week I got to give a quick talk at [...]]]></description>
			<content:encoded><![CDATA[<p>At Game Connect Asia Pacific in December (aka GCAP 2011) Neil and I gave a talk about building a brand as an indie.  Since then I have meant to get the slides and stuff up for people to see but <a href="http://tinmangames.com.au/blog/?p=2062">have</a> <a href="http://tinmangames.com.au/blog/?p=2030">been</a> a bit <a href="http://tinmangames.com.au/blog/?p=1875">busy</a> <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/threeLogos.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/threeLogos-300x272.jpg" alt="" title="threeLogos" width="300" height="272" class="aligncenter size-medium wp-image-2105" /></a></p>
<p>Last week I got to give a quick talk at a special IGDA Melbourne event alongside Brad Giblin from <a href="http://film.vic.gov.au/">Film Victoria</a>, Chris Wright from <a href="http://surpriseattack.com.au/">Surprise Attack</a>, and Chris Watts from <a href="http://www.playbitent.com/">Playbit Entertainment</a>. We all talked about how to get funding for your indie project.  As always, there was a huge amount of talk about marketing and having a marketing plan etc. Indie devs are notoriously bad at marketing and we are always looking to get some advice or help wherever we can. That reminded me that I should get off my ass and finish this post.</p>
<p>So, here we go! </p>
<p>First off, if you have the time, I suggest you just go and <a href="http://tinmangames.com.au/blog/?p=1759">watch the video</a>. </p>
<p>This post is going to be me doing a rough transcript of the whole talk, and I will try to sprinkle in any new insights we have discovered over the past few months. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.003.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.003-300x225.jpg" alt="" title="GCAP_2011.003" width="300" height="225" class="aligncenter size-medium wp-image-2108" /></a></p>
<p>The talk centers around the story of Tin Man Games and how we decided to build the Gamebook Adventures books, and how we approached the original project not only from a technical and game design standpoint but also from a brand and marketing standpoint. Hopefully we can give you some insights that will help you build your games into sustainable brands and businesses. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.004.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.004-300x225.jpg" alt="" title="GCAP_2011.004" width="300" height="225" class="aligncenter size-medium wp-image-2110" /></a><br />
<a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.005.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.005-300x225.jpg" alt="" title="GCAP_2011.005" width="300" height="225" class="aligncenter size-medium wp-image-2112" /></a></p>
<p>For anyone who has not watched the video or met us, neither Neil nor I are Australian. Neil is from the UK and I am from the US. That said, we both love Australia and that is why we founded the company here. The Melbourne development community is the best in the world and we are lucky to have had the opportunity to live and work here. </p>
<p>So, a quick intro:</p>
<p>Neil used to run an art outsourcing company and he moved to Australia with a big chunk of savings intent on starting up an indie studio.  His first step was to come to GCAP 2007, and he was inspired by the talks he heard there and decided that Melbourne was the place to start his new company.  </p>
<p>My story is a bit different as I came to Australia originally working on a few feature films, and then I met my wife and decided to move to Australia to be with her. That was around 2006. As part of the process of getting a proper resident visa I had to spend about a year popping in and out of the country on tourist visas and that meant whenever I was in Australia I couldn&#8217;t work locally. So instead I spent my free time burning through my savings working on open source projects, and generally doing stuff that I always wanted to do but never had the time for. Mostly this was building games and game engines etc.</p>
<p>Since this is the history portion of the talk, this is the point where we go into all of the mistakes that we made in the hopes that new indies will hopefully learn from them.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.006.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.006-300x225.jpg" alt="" title="GCAP_2011.006" width="300" height="225" class="aligncenter size-medium wp-image-2113" /></a></p>
<p>This is the &#8216;holy trinity&#8217; of game creation. This idea that if you have great code, great art and great design then you will have a great game! There is this notion that if you build a great game, then you are bound to succeed.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.007.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.007-300x225.jpg" alt="" title="GCAP_2011.007" width="300" height="225" class="aligncenter size-medium wp-image-2114" /></a></p>
<p>Sadly, building a great game has very little to do with how successful you will be. And what is a great game anyway? Back when I started I thought that great games were fun and fun to play. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.008.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.008-300x225.jpg" alt="" title="GCAP_2011.008" width="300" height="225" class="aligncenter size-medium wp-image-2115" /></a></p>
<p>I build a heap of games that were very well received by players and games that I enjoyed playing myself. But they all fell flat.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.009.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.009-300x225.jpg" alt="" title="GCAP_2011.009" width="300" height="225" class="aligncenter size-medium wp-image-2116" /></a></p>
<p>At the same time, unbeknownst to be, Neil was making the same mistakes as I was.  He had formed Tin Man Games and built a fun little game that was not selling very much at all. Both of us were swept up in that &#8216;gold rush&#8217; mentality that you just have to get a fun game out on the app store and you will sell a heap of games and be able to jumpstart your business.  </p>
<p>Since you have probably never heard of any of these games in the above slides, you can imagine that lots of money was spent and very little money was made.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.010.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.010-300x225.jpg" alt="" title="GCAP_2011.010" width="300" height="225" class="aligncenter size-medium wp-image-2117" /></a></p>
<p>Both Neil and I, separately were failing pretty hard.  I am a big believer that in order to learn and succeed, you first have to fail a whole bunch, and we were definitely doing that. </p>
<p>This repeated failure leads one to learn quickly though and we both sort of came to the same sort of conclusions, albeit before we ever met.  That is: that in order to have a successful game you need more than just good code, good art, and good design.  You really need so many other things, and marketing is probably the biggest thing. </p>
<p>Now, as game devs, we tend to cringe at the word &#8216;marketing&#8217;.  The term is used so often as a negative.  When we hear the term &#8216;marketing&#8217; we think of skeezy people trying to get you to buy things that you don&#8217;t want and don&#8217;t need.</p>
<p>This is pretty far from the truth.  Good marketing is about the whole picture. You need to know who you are selling your games to, who your market is. You need to figure these things out before you write a single line of code or draw a single concept image. Who is your market? Who will ultimately buy your games? </p>
<p>Marketing must infuse every part of your game design and game development. You need to think in terms of your market at every stage of development. This doesnt mean that you spend all of your time trying to come up with schemes to squeeze every last dollar out of your players in some sort of Zynga-esque accounting-driven design. Instead it is about understanding your players.  Understanding how they play and why they play. Once you have that understanding then all of your design decisions will be 100 times better. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.011.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.011-300x225.jpg" alt="" title="GCAP_2011.011" width="300" height="225" class="aligncenter size-medium wp-image-2119" /></a></p>
<p>So, how do we do this? How do we find a game idea that fits with our ideal business model?  This is the question that all game devs must ask themselves when they are starting a new project. A very popular approach is to build a whole bunch of prototypes and then start weeding them out based on whether they are fun to play, or whether you think you can sell them.  This is a great approach to finding a good single game, but the question you need to ask is: how do these games help us build a sustainable business?</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.012.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.012-300x225.jpg" alt="" title="GCAP_2011.012" width="300" height="225" class="aligncenter size-medium wp-image-2120" /></a></p>
<p>Our goal from the beginning (after the failing part) was to not just create a game, but create a sustainable business building games. To do this we had to start narrowing down our possibilities.</p>
<p>So we ask ourselves these questions:<br />
What are games that would be totally awesome? Awesome not just for players, but games that we would enjoy making. Games that we would be proud to say: &#8220;Hey! I made this!&#8221;</p>
<p>What are games that we have the resources to build? This is a tricky one, and will be very different for each game developer. But it is important to be realistic about how much money you have and how much you need to earn to keep going. Don&#8217;t make games that will take 2 years and $200k to build if you don&#8217;t have that kind of money in the bank. Instead pick a few smaller projects to build your base, and then go for the big game later on once you have established yourself.</p>
<p>Finally: what are games that are marketable? This is usually where most indies fall down. This is where both Neil and I failed with our earlier games.  All of the games we had made previously were games that fit in the first two circles, but did not fit in the last, most critical circle: can you sell this thing?</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.013.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.013-300x225.jpg" alt="" title="GCAP_2011.013" width="300" height="225" class="aligncenter size-medium wp-image-2121" /></a></p>
<p>Neil plugged this idea of a digital gamebook into the above formula and found that it fit pretty well.  </p>
<p>Gamebooks are a retro experience that we both loved as kids. These would be games that we would really enjoy making and also enjoy playing ourselves.</p>
<p>In terms of game mechanics and getting an app built: there was this new thing: the iPhone and it was the perfect fit for a digital gamebook experience. We both had released games on iPhone so we knew it was something that we could build. </p>
<p>Finally (at the time) there was nobody else doing this. This meant that there was a niche in the marketplace that we thought we could fill. It turns out we werent the first people to have this idea and Fighting Fantasy beat us to market, which was a bit of a bummer at the time, but worked out in the end (more on that later).</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.014.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.014-300x225.jpg" alt="" title="GCAP_2011.014" width="300" height="225" class="aligncenter size-medium wp-image-2122" /></a></p>
<p>So, we had our product.  We would take this concept of an interactive, branching narrative and update it for the digital age. We wouldn&#8217;t just rehash the old ideas in pixels, but instead commission new works that specifically took advantage of the new platform and try to advance the gamebook experience while keeping true to the nostalgic roots.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.015.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.015-300x225.jpg" alt="" title="GCAP_2011.015" width="300" height="225" class="aligncenter size-medium wp-image-2123" /></a></p>
<p>If you are reading this blog, and have lasted this far, you probably already know what gamebooks are, but just in case, and for completeness sake, I will include this brief history of gamebooks.</p>
<p>Note to gamebook history buffs: Yes we know this is a very brief history and leaves out heaps and heaps of stuff, but you get the idea <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.016.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.016-300x225.jpg" alt="" title="GCAP_2011.016" width="300" height="225" class="aligncenter size-medium wp-image-2124" /></a></p>
<p>Probably the best known gamebooks are the &#8216;Choose your own Adventure&#8217; series of books.  These were fairly simple branching stories. No dice or character sheets, but they were massively popular in the 80s. They sold something like over 200 million copies and have published some 185 books under the CYOA brand.</p>
<p>These are the gamebooks that I grew up with.  It was CYOA books that got me ultimately into tabletop role playing and RPG/adventure games in general.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.017.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.017-300x225.jpg" alt="" title="GCAP_2011.017" width="300" height="225" class="aligncenter size-medium wp-image-2125" /></a></p>
<p>The Fighting Fantasy series was seminal in bringing the &#8216;game&#8217; to the gamebook genre. These took the CYOA concept and added in some D&#038;D style dice rolling and character sheet style game mechanics.  These books were very popular in the UK and are the titles that really got Neil hooked when he was a kid.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.018.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.018-300x225.jpg" alt="" title="GCAP_2011.018" width="300" height="225" class="aligncenter size-medium wp-image-2126" /></a></p>
<p>There are heaps of gamebook series that spun off from Fighting Fantasy and have all sorts of different rulesets and genres. One of the other really popular series was the Lone Wolf series by Joe Dever and Gary Chalk. The Lone Wolf books were unique in that they added this idea that you could continue your character from one book to the next, tying each book together into a cohesive campaign.</p>
<p>As a side note, (and we will talk about this more later in the talk) Gary Chalk is now working with us to do a new series called <a href="http://tinmangames.com.au/blog/?p=1649">Gun Dogs</a>, which we are very excited about.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.019.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.019-300x225.jpg" alt="" title="GCAP_2011.019" width="300" height="225" class="aligncenter size-medium wp-image-2130" /></a></p>
<p>SO! We had a product: gamebooks on iPhone. From the very beginning we knew that gamebooks would be a very niche market and that no single gamebook would ever be enough to keep the company going.</p>
<p>This is pretty much true of most any indie game, even the ones that we hear about that do really well.  One single successful game can make you a good amount of money, but %99.99 of the time, even successful games wont generate a steady income. For that you need a successful studio. For that you need to build your brand.</p>
<p>So, before we had our first prototype finished for Gamebook 1, we had this idea that the brand would have to encompass everything that we do. Every single decision you make will affect your brand. Not only your games, and how they are created and presented, but how you deal with your community, how you respond to bug reports, how you deal with bad reviews, how you deal with good reviews, how you deal with other devs and other businesses, how you write your contracts&#8230; etc</p>
<p>Every single thing that you do affects your brand, so you need to be aware of what it is you are trying to say with your brand, what is your brand identity? make sure that all of your actions and decisions reflect this brand identity.</p>
<p>It is exactly analogous to good game design.  In a good game design, every decision you make: art, code, mechanics, interface, these all must build upon the core design priniciples.  Any part of the game design that detracts from the core game experience is bad and should be redesigned or removed. </p>
<p>This is the same for your company brand. Anything that you are doing that detracts from your brand should be rethought or abandoned.</p>
<p>With this overarching idea of a brand fresh in our minds, we set out to design our product and ultimately our brand identity.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.020.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.020-300x225.jpg" alt="" title="GCAP_2011.020" width="300" height="225" class="aligncenter size-medium wp-image-2132" /></a></p>
<p>The kernel of our products and our identity is the digital gamebook. So we needed to figure out how we could take this idea and make it unique and enjoyable. Our goal was to be the premier purveyor of digital gamebooks, and so we had to sit down and figure out what it was we thought that entailed.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.021.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.021-300x225.jpg" alt="" title="GCAP_2011.021" width="300" height="225" class="aligncenter size-medium wp-image-2133" /></a></p>
<p>It was always important that we kept the book feel. Much of the nostalgia for both Neil and myself was that book experience.  The feel of the book, the turning pages and bookmarks, all of these things that are not strictly necessary on a digital platform we wanted to keep that retro/nostalgia as a core part of the games.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.022.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.022-300x225.jpg" alt="" title="GCAP_2011.022" width="300" height="225" class="aligncenter size-medium wp-image-2134" /></a></p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.023.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.023-300x225.jpg" alt="" title="GCAP_2011.023" width="300" height="225" class="aligncenter size-medium wp-image-2135" /></a></p>
<p>The classic books always had black and white illustrations, and it was a very deliberate decision for us to keep those black and white illustrations in the early books. </p>
<p>Similarly, all of the classic gamebooks had these little filler images to take up space when the paragraphs didn&#8217;t fit entirely on a page.  These little filler images were very much a product of the printing process, and would be wholly unnecessary on a digital device. However we wanted to keep those in to help anchor the books into that classic feel.  </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.024.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.024-300x225.jpg" alt="" title="GCAP_2011.024" width="300" height="225" class="aligncenter size-medium wp-image-2136" /></a></p>
<p>Very early we had this idea of a really nice classic paper-esque character sheet.  These are the sorts of things that I really remember from my tabletop days. It was important that we try to never veer off that classic feel.  We still have some popup menus in the game but even those we tried hard to make them look and feel like the old-school character sheets and rulebooks from our tabletop days.</p>
<p>The last thing we kept, which I think has been one of the best decisions was to keep the page numbers. When you make a decision in Gamebook Adventures, it tells you to &#8216;Turn to 324&#8242;, or whatever. Absolutely no reason to have that in a digital medium, but that one thing has probably triggered the most nostalgia of all of our design choices.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.025.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.025-300x225.jpg" alt="" title="GCAP_2011.025" width="300" height="225" class="aligncenter size-medium wp-image-2137" /></a></p>
<p>We had many many discussions about whether the books would be more hardcore or more casual.  We originally leaned a bit more hardcore because the original books were pretty stats heavy and you needed to be pretty into the gamebooks to really enjoy them.</p>
<p>However, once we had our first book out we got lots of feedback that they were a bit too hard. We had a whole heap of players who really wanted to play the games but had a hard time getting into them.</p>
<p>This is where the marketing comes back in. We had to think more like the people we were trying to sell to, and adjust our game designs to better fit the market.</p>
<p>It was here that we decided to try to ride that fine line between casual and hardcore. We decided that we wanted to always stay firmly in the camp of Gamebook and try to stay out of the camp of &#8216;RPG&#8217;.  While the gamebooks are definitely a form of RPG, there is a certain investment of time and effort that an RPG implies, and we always wanted to be a fun and lighter way to get that same role playing/tabletop experience, but with a more casual level of effort.</p>
<p>In the slide above you can see one of the decisions that we made towards this goal: we added the ability to tailor the difficulty to your individual preference. We have this idea of bookmarks as save points.  The easier you set the difficulty, the more bookmarks you get. This lets the novice or casual players put in bookmarks at pretty much every juncture where they might be faced with a difficult choice or combat. Whereas it leaves the hardcore players to try and get through the book with very few strategically placed savepoints. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.026.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.026-300x225.jpg" alt="" title="GCAP_2011.026" width="300" height="225" class="aligncenter size-medium wp-image-2138" /></a></p>
<p>In addition to finding all of the good things that we remembered from our gamebook filled youth, we also wanted to jettison any of the stuff that we didnt like about the classic games.<br />
These were things like: stat handling. Some people really love it, but in general the need to keep your own character sheet and deal with your own stats takes you out of the game. Not to mention that our users were going to be playing our games where they dont have a pencil and paper to keep track of their own character. So not only do we have a lovely character sheet to keep track of your gold and vitality, it also keeps track of everything you pick up and clues that you find. This way you dont need to remember that you learned the name of the murdered nobleman from the bartender, it is right there on your character sheet.</p>
<p>Similarly there are lots of limitations that a printed gamebook has by its very nature:  things like limited paper space, so you are limited to a smaller number of sections, which means you are also limited in the amount of story you can tell.  We no longer have that limitation so we made our adventures more epic in scope than the originals. </p>
<p>When we were younger getting through a fighting fantasy book felt like quite a big adventure. Nowadays they are still great, but they feel a bit short, and a bit outdated. The modern adventure landscape has changed quite a bit and the expectation of the consumer is much greater now. Our goal was to make deeper more interesting stories. Not just dungeon crawling and monster killing (although we have plenty of that) but also some political intrigue and more complex storylines.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.027.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.027-300x225.jpg" alt="" title="GCAP_2011.027" width="300" height="225" class="aligncenter size-medium wp-image-2141" /></a></p>
<p>That was our product defined, we knew what it was we were going to sell and who we were going to sell it to. By defining the product we also defined many things about our brand: we wanted to be the best digital gamebooks out there by advancing the art of interactive narrative while staying grounded in the roots of the adventures that came before us.</p>
<p>So now we defined some goals for ourselves, some concrete aspirations to build towards.  This basically boils down to becoming peers with the traditional brands. When people think of fighting fantasy, we want them to also think of us.  When people remember &#8216;The Cave Of Time&#8217; fondly, we want them to also think that Gamebook Adventures is the spiritual successor to that series. These were not small goals but very ambitious. However this was our plan from early on.</p>
<p>So how do we achieve this?</p>
<p>We have a product and we need to build a brand around it.  At this time we still did not have a brand identity. </p>
<p>We needed a name.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.028.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.028-300x225.jpg" alt="" title="GCAP_2011.028" width="300" height="225" class="aligncenter size-medium wp-image-2142" /></a></p>
<p>Choosing a name is very important. This is by far more important than the name of the company or even the names of the individual books.  The brand name will tie all of our games together and give people an anchor to think about and talk about our games.</p>
<p>However, in the style that we like to work in we had to fail a few times before we hit on something that worked.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.029.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.029-300x225.jpg" alt="" title="GCAP_2011.029" width="300" height="225" class="aligncenter size-medium wp-image-2143" /></a></p>
<p>Guild of Gamebooks was one of the early ideas that we had.  As Neil says in the talk: &#8220;What is a guild of gamebooks? what does that even mean?&#8221; While the name had some nice sounding fantasy-ness to it, there was no real life to it. Guild of Gamebooks just didn&#8217;t really hook you in as much as we wanted. </p>
<p>Both Neil and I attended the Digital Distribution summit in 2008 here in Melbourne.  Rob Murray of Firemint gave a talk about their recent runaway success: Flight Control. One thing that he said that resonated with us was that you need to put the game into the title.</p>
<p>These days the average game player maybe spends just a few seconds looking at your game icon and reading the title of the game before deciding to move on or click through for more information.</p>
<p>So in order to get people to click through you need to put the game into the title.  The example given was of course: Flight Control. What do you do in this game? Well you control flight paths. Simple.  It is easy to understand and easy to tell your friends about.  </p>
<p>Similarly &#8216;Choose your own adventure&#8217; is a great brand name. The whole narrative mechanic is basically summed up in four words.  We wanted something similar.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.030.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.030-300x225.jpg" alt="" title="GCAP_2011.030" width="300" height="225" class="aligncenter size-medium wp-image-2144" /></a></p>
<p>And so Gamebook Adventures was born.  It tells you what they are: Gamebooks, and it tells you what you do with them: have an adventure.</p>
<p>The logo was nice and simple and it can easily be incorporated into lots of artwork and done in many various styles without losing the distinctive shape and recognizability. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.031.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.031-300x225.jpg" alt="" title="GCAP_2011.031" width="300" height="225" class="aligncenter size-medium wp-image-2145" /></a></p>
<p>Now that we have this brand identity we are going for, and this product we are building we can start to shape our design decisions based on this brand.  Again, going back to what I said earlier: everything you do will affect your brand. So you should take every opportunity to strengthen the brand with every design decision you can.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.032.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.032-300x225.jpg" alt="" title="GCAP_2011.032" width="300" height="225" class="aligncenter size-medium wp-image-2146" /></a></p>
<p>This is just an example of one of the things that we did to shift our designs towards our newly decided brand identity.  </p>
<p>Trail of the Assassin was the original title of the first book.  This is a fine title, but doesn&#8217;t help push the brand in any way.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.033.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.033-300x225.jpg" alt="" title="GCAP_2011.033" width="300" height="225" class="aligncenter size-medium wp-image-2147" /></a></p>
<p>Ok, this is a bit better.  We knew from early on that we would be building at least six books. Neil had secured the stories early in the production. Knowing that we had at least six books to bring out allowed us to think about how to position the brand name, and we decided to use it in all of the game titles.  </p>
<p>This is pretty standard stuff. We pretty much just followed what other book publishers have been doing for years and years.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.034.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.034-300x225.jpg" alt="" title="GCAP_2011.034" width="300" height="225" class="aligncenter size-medium wp-image-2148" /></a></p>
<p>However, we had this other goal, and that was to introduce our readers to the fantasy world that our first six books were set in.  Even from the outset we planned to move out of Orlandes to scifi and mystery and other genres, but we were in a unique position that we could use the first book to set up the next five books so we decided to change the name to An Assassin in Orlandes.  </p>
<p>This title has a great deal of utility for us now as it is the first book, it introduces the brand name as well as setting the scene for itself and the next five books.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.035.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.035-300x225.jpg" alt="" title="GCAP_2011.035" width="300" height="225" class="aligncenter size-medium wp-image-2149" /></a></p>
<p>At the same time we decided to add a &#8217;1&#8242; to our logo for the first book.  Seeing all the logos together like this you can tell they are all part of a series.  But when our first game came out with a &#8217;1&#8242; in the logo and the brand name proceeeding the book title it implies that there will be more to come.</p>
<p>So with these few tiny changes we were able to turn our first book launch into an introduction to our brand, an introduction to our universe, and introduction to the whole series and an entreaty to buy the ones that would follow.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.036.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.036-300x225.jpg" alt="" title="GCAP_2011.036" width="300" height="225" class="aligncenter size-medium wp-image-2151" /></a></p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.037.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.037-300x225.jpg" alt="" title="GCAP_2011.037" width="300" height="225" class="aligncenter size-medium wp-image-2152" /></a></p>
<p>On top of changing the name and adding numbers to our icons, we also wanted to sprinkle our logo throughout the interface.  Not so that it gets in the way of the game experience, but in a nice way that helps tie each of the books together.</p>
<p>This pretty much brings us to the present day (or at least the present in terms of GCAP 2011) </p>
<p>By using all of the above techniques and strategies we managed to build a brand that lasted two years so far, and has attracted some big players in the gamebook industry.</p>
<p>Jon Green agreed to write a book for us and we had just released it previously to GCAP 2011.  </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.039.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.039-300x225.jpg" alt="" title="GCAP_2011.039" width="300" height="225" class="aligncenter size-medium wp-image-2153" /></a></p>
<p>There are some interesting things to notice about the Spider God logo, as well as the gamebook itself.  We broke many of the rules that we had set up in the beginning and rules that we followed for the first six books.</p>
<p>The goal behind these changes was to utilize the strong brand base that we had built up to expand our market to try and reach some new readers.</p>
<p>Some of the changes we made: we removed the number from the icon.  This was a bit of an experiment and the thinking behind it was to let people know that they did not need to play the first 6 games to be able to enjoy this one.  Also, because we were making these changes we wanted it to represent an evolution of our games and so we didnt want to tie it to the older books.</p>
<p>(as a side note, we have recently added the &#8217;7&#8242; back into the logo.  We had so much feedback about it not being there that we felt we had to put it back in. Our community really enjoys collecting each book as then come out, and they really felt that the numberless icon felt out of place.)  </p>
<p>Also we decided to go with color illustrations instead of black and white.  This was again to expand the brand and encourage new players and new readers who may have been put off by the black and white artwork.</p>
<p>Our first six books were about anchoring our brand by associating with the brands of the past but make a name for ourselves by bringing new and interesting features to the genre.  Now that we have that stable brand recognition, we are more free to expand on the gamebook concepts and try new and different things. </p>
<p>Another example is our newly released <a href="http://gamebookadventures.com/gamebooks/infinite-universe/">Infinite Universe</a>.  It is a whole new genre for us; sci-fi, and it uses a very new payment model: free to play with in-app-purchase to unlock content as you go along.</p>
<p>Had we started our brand like this we may never have made it this far. By being persistent and patient and building the brand first, we are now able to take more risks and our players will come along with us.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.041.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.041-300x225.jpg" alt="" title="GCAP_2011.041" width="300" height="225" class="aligncenter size-medium wp-image-2154" /></a></p>
<p>So, lets look now at how we did.  We did not make it first to market as we had hoped. About two months after we started production and we were working on all of the things this talk is about, Fighting Fantasy announced that they were going to iOS. Then about a month before we were to release Gamebook 1, Fighting Fantasy released their first book on iOS.</p>
<p>The Fighting Fantasy brand was huge, so they got lots of coverage.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.042.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.042-300x225.jpg" alt="" title="GCAP_2011.042" width="300" height="225" class="aligncenter size-medium wp-image-2155" /></a></p>
<p>However, by coming out just a month after and with a very different interface and a very different sort of gamebook, we managed to get covered in many of the same articles as the Fighting Fantasy app. This had the effect of immediately making us peers with Fighting Fantasy, at least in terms of iOS apps.  This was one of our brand goals and we got it almost straight away! </p>
<p>After that in most any article where Fighting Fantasy was mentioned, we would also get coverage. The converse was also true, whenever someone did an article on Gamebook Adventures they would inevitably mention Fighting Fantasy.  However, since they were the much bigger brand, we got far more positive effect than negative from it.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.043.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.043-300x225.jpg" alt="" title="GCAP_2011.043" width="300" height="225" class="aligncenter size-medium wp-image-2158" /></a></p>
<p>So, this is the part where you go: this is all swell, but how does this apply to you and your games?</p>
<p>It is important to note that making a great game is just the first step in a very long process.  Obviously you need to have good games to sell, or you wont do well. However, once you have that game to sell you need to be constantly selling it.</p>
<p>You need to engage your audience: This means going and doing stuff with them.  Whether that be attending conferences or making youtube videos or commenting on TouchArcade forums, you need to have a constant and active presence in your player&#8217;s lives.   </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.044.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.044-300x225.jpg" alt="" title="GCAP_2011.044" width="300" height="225" class="aligncenter size-medium wp-image-2159" /></a></p>
<p>Twitter, and Facebook are critical these days, especially for indies. Tweeting and facebooking costs you nothing but time. But you have to be there, because that is where your players are.  </p>
<p>Also, the great thing about these forums is that you are interacting directly with your players.  Neil tweets as &#8216;The Tin Man&#8217; and has a persona built around that character.  He has a &#8216;Tin Wife&#8217; and a &#8216;Tin Toddler&#8217;.  These things are small and subtle, but our community really identify with that character and that helps up not only make our brand more approachable, but also keeps us in touch with the people we are marketing to, so that we can better know what it is they want and how to make our games better for them.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.045.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.045-300x225.jpg" alt="" title="GCAP_2011.045" width="300" height="225" class="aligncenter size-medium wp-image-2160" /></a></p>
<p>Similarly, we use this blog as sort of a long-form way to connect with our readers. To let them know what we are doing and often (like this post!) show them how the sausage is made, and what goes on behind the curtains.  </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.046.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.046-300x225.jpg" alt="" title="GCAP_2011.046" width="300" height="225" class="aligncenter size-medium wp-image-2161" /></a></p>
<p>Finally we have the Gamebook Adventures main site. This is more like the storefront, it is there for people who maybe haven&#8217;t ever heard of us, who aren&#8217;t part of the inner circle of fans who read this blog. The GA site is there to help people learn about us for the first time.  We have lots of informative stuff up there about what a gamebook is and what we do, and we have lots of links back to this blog so that once people grow accustomed to the brand they can join the community, follow us more closely and give us feedback when they want.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.047.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.047-300x225.jpg" alt="" title="GCAP_2011.047" width="300" height="225" class="aligncenter size-medium wp-image-2162" /></a></p>
<p>All of these bits and pieces allow us to tell a story, not just the gamebook stories, but the story of Tin Man Games and of Gamebook Adventures.</p>
<p>This story is why journalists want to cover you.  If you have a great game, you will get come coverage, but if your studio has an interesting story AND a great game then you will get lots more coverage and you will have a way for players to relate to you.  </p>
<p>When I play Skyrim, I really have no way to relate to the people who made it and I generally dont give them a second thought.  The devs on Skyrim are ultimately just people like ourselves who make games, so there is no reason I shouldnt be able to relate to them, but their story isnt generally told.</p>
<p>In contrast, games like World of Goo, or Castle Crashers, or Minecraft, when I play these games I feel a connection to the developers because I know their stories.  Much of the coverage of World of Goo was not just about the game, but about 2D Boy and how Kyle Gabler and Ron Carmel left their jobs as game devs and devoted a few years of their life making a great indie game out of a gamejam idea.  The Behemoth and Mojang are similar, we relate to those games and those devs because we know their stories.</p>
<p>So find your story and make sure that you tell it.  Make your story part of your brand and part of your press kit. </p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.048.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.048-300x225.jpg" alt="" title="GCAP_2011.048" width="300" height="225" class="aligncenter size-medium wp-image-2163" /></a></p>
<p>So what is next for Tin Man Games? If you read the other posts on this blog, then you already know most of this.</p>
<p>We are constantly looking and signing new writers and new book series and new genres. We want to bring fun and interesting adventures to as many people as we can.</p>
<p>We are moving our tech over to Android and Mac and PC, trying to leverage our existing and future properties onto as many platforms as possible.  There are heaps of people who have iDevices and play our games, but there are far far more who dont have an iPhone and we want those people to be able to play our games as well.</p>
<p>We are constantly trying to enhance our tools and our pipeline so that we can make our games better and get them out quicker.</p>
<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.049.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.049-300x225.jpg" alt="" title="GCAP_2011.049" width="300" height="225" class="aligncenter size-medium wp-image-2164" /></a></p>
<p>So what has all this brand building effort gotten for us?  Well, a better and better brand, and good brands attract good talent.  </p>
<p>We are working with Jon Green on more books, we are working with Gary Chalk of Lone Wolf fame, and with Greywood publishing who were involved with the Fabled Lands series of gamebooks.  </p>
<p>We are also working on a whole heap of other deals that we cant talk about just yet, but are very very exciting!</p>
<p>And finally:<br />
<a href="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.056.jpg"><img src="http://tinmangames.com.au/blog/wp-content/uploads/GCAP_2011.056-300x225.jpg" alt="" title="GCAP_2011.056" width="300" height="225" class="aligncenter size-medium wp-image-2165" /></a></p>
<p>We announced our upcoming Judge Dredd book.  Followers of this blog or our twitter accounts will already know all about this, but at the time it was a pretty big announcement.  And since then we have started talking with some other as yet unnamed big license holders to do gamebooks for them as well. </p>
<p>So this is pretty much the end of the talk.  To sum up:</p>
<p>Fail early and often, learn from your failures.<br />
Know who you are making games for before you begin.<br />
Choose your game so that you can maximise your strengths as developers as well as maximise your appeal to your target market.<br />
Decide early on what sort of message you want to send with your brand, and make sure that message is reflected in all that you are doing.<br />
Stay constantly active, constantly engaging your players.<br />
Tell your story.</p>
<p>That is it!<br />
Cheers!<br />
-Ben</p>
<div class="tweetthis" style="text-align:left;"><p> <a target="_blank" class="tt" href="http://twitter.com/intent/tweet?text=Building+a+brand%2C+Tin+Man+style+http%3A%2F%2Ftinyurl.com%2F6s5ztqq" title="Post to Twitter"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-micro4.png" alt="Post to Twitter" /></a> <a target="_blank" class="tt" href="http://digg.com/submit?url=http://tinmangames.com.au/blog/?p=2102&amp;title=Building+a+brand%2C+Tin+Man+style" title="Post to Digg"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/digg/tt-digg-micro4.png" alt="Post to Digg" /></a> <a target="_blank" class="tt" href="http://www.facebook.com/share.php?u=http://tinmangames.com.au/blog/?p=2102&amp;t=Building+a+brand%2C+Tin+Man+style" title="Post to Facebook"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/facebook/tt-facebook-micro4.png" alt="Post to Facebook" /></a> <a target="_blank" class="tt" href="http://reddit.com/submit?url=http://tinmangames.com.au/blog/?p=2102&amp;title=Building+a+brand%2C+Tin+Man+style" title="Post to Reddit"><img class="nothumb" src="http://tinmangames.com.au/blog/wp-content/plugins/tweet-this/icons/en/reddit/tt-reddit-micro4.png" alt="Post to Reddit" /></a></p></div>]]></content:encoded>
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		<title>Green Elves and Spam</title>
		<link>http://tinmangames.com.au/blog/?p=2091</link>
		<comments>http://tinmangames.com.au/blog/?p=2091#comments</comments>
		<pubDate>Wed, 14 Mar 2012 19:12:39 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Random Twaddlings]]></category>
		<category><![CDATA[Temple of the Spider God]]></category>
		<category><![CDATA[Pocket Gamer Awards]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2091</guid>
		<description><![CDATA[Image by Pedro Delgado (visit his art blog here!) Finally I can type the three letters, GDC without feeling pangs of jealousy as it&#8217;s now over and all our dev friends have returned back home from their epic journey. Sadly neither Ben or myself could make it this year, which was especially frustrating as we [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter" style="text-align: center;">
<dl id="attachment_2092" class="wp-caption  aligncenter" style="width: 590px;">
<dt class="wp-caption-dt"><a href="http://tinmangames.com.au/blog/wp-content/uploads/zelda_pedro3.jpg"><img class="size-full wp-image-2092" title="zelda_pedro" src="http://tinmangames.com.au/blog/wp-content/uploads/zelda_pedro3.jpg" alt="" width="580" height="224" /></a></dt>
<dd class="wp-caption-dd">Image by Pedro Delgado <a href="http://gogopedro.blogspot.com/">(visit his art blog here!)</a></dd>
</dl>
</div>
<p>Finally I can type the three letters, GDC without feeling pangs of jealousy as it&#8217;s now over and all our dev friends have returned back home from their epic journey. Sadly neither Ben or myself could make it this year, which was especially frustrating as we had an invite to the Pocket Gamer Awards Party that we couldn&#8217;t make use of. So last Tuesday night, Brad Giblin from Film Victoria put on his partying shoes and went along on our behalf to see if our 7th gamebook app, <em>Temple of the Spider God</em>, which was up for Best RPG, could bring the accolades back down-under. We were up against some pretty stiff opposition (see <a href="http://tinmangames.com.au/blog/?p=2012">previous blog post</a>) and to be honest it was great to simply get a nomination amongst such distinguised titles. It was no surprise then to wake up on Wednesday morning and read the following tweet from Brad:</p>
<blockquote><p> So <a href="https://twitter.com/#%21/TinManGames" rel="nofollow" data-screen-name="TinManGames">@<strong>TinManGames</strong></a> didn&#8217;t win the <a href="https://twitter.com/#%21/PocketGamer" rel="nofollow" data-screen-name="PocketGamer">@<strong>PocketGamer</strong></a> award. They lost to a little production called Zelda. It took ZELDA to beat them!</p></blockquote>
<p>So we were pipped to the post by a certain elf, dressed in green, but I do not begrudge the long-eared hero as we go way back. He deserved it&#8230; but we&#8217;ll have him next time! <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>- Neil</p>
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		<title>Android users, start your engines</title>
		<link>http://tinmangames.com.au/blog/?p=2062</link>
		<comments>http://tinmangames.com.au/blog/?p=2062#comments</comments>
		<pubDate>Tue, 06 Mar 2012 11:34:51 +0000</pubDate>
		<dc:creator>benbritten</dc:creator>
				<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[android]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2062</guid>
		<description><![CDATA[In case you were thinking that we were taking a break after releasing Infinite Universe (which is free, go try it out!) we have actually been heads-down hard at work getting the gamebook engine working on Android. We are very very close to our first open beta on Android. I am happy to say that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/galaxytabnexusone.jpg"><img class="alignleft size-medium wp-image-2063" title="galaxytabnexusone" src="http://tinmangames.com.au/blog/wp-content/uploads/galaxytabnexusone-300x286.jpg" alt="" width="300" height="286" /></a><br />
In case you were thinking that we were taking a break after releasing <a href="http://gamebookadventures.com/gamebooks/infinite-universe/">Infinite Universe</a> (which is free, go try it out!) we have actually been heads-down hard at work getting the gamebook engine working on Android.</p>
<p>We are very very close to our first open beta on Android. I am happy to say that I posted a quick tweet and facebook post asking for beta test volunteers and got double what I needed in just a few hours. Note to beta testers: Expect something early next week in your inboxes.</p>
<p>For those of you who are less geekily-inclined, the (poorly lit) image is a Samsung Galaxy Tab 7 and a Nexus One running Assassin in Orlandes! Woo!</p>
<p>Cheers!<br />
-Ben</p>
<p>Oh, wait. You wanted to know WHEN you should expect it? This is just a teaser! All I can say now is: sooon!</p>
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		<title>Want to have your interactive fiction published by us?</title>
		<link>http://tinmangames.com.au/blog/?p=2049</link>
		<comments>http://tinmangames.com.au/blog/?p=2049#comments</comments>
		<pubDate>Thu, 01 Mar 2012 11:03:18 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod Touch]]></category>
		<category><![CDATA[Windhammer Prize]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2049</guid>
		<description><![CDATA[Gamebook Adventures has been underway now for just over two and a half years and on our journey we have had the pleasure to mingle with many people, writers and readers alike, that keep the &#8220;interactive fiction&#8221; fires burning brightly. One of these key people is Wayne Densley who writes and curates the amazing The [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://tinmangames.com.au/blog/wp-content/uploads/windhammer_prize_header.png"><img class="size-full wp-image-2052 aligncenter" title="windhammer_prize_header" src="http://tinmangames.com.au/blog/wp-content/uploads/windhammer_prize_header.png" alt="" width="580" height="112" /></a></p>
<p style="text-align: left;">Gamebook Adventures has been underway now for just over two and a half years and on our journey we have had the pleasure to mingle with many people, writers and readers alike, that keep the &#8220;interactive fiction&#8221; fires burning brightly. One of these key people is Wayne Densley who writes and curates the amazing <a href="http://www.arborell.com/index.html">The Chronicles of Arborell</a> website. Wayne has created one of the most detailed online resources for a fantasy setting that I&#8217;ve ever come across and is built upon three core gamebooks which has spread to twenty-two downloadable titles including more gamebooks, novellas, maps, sourcebooks and even a card-based RPG! The intended aim is to release around fourty titles which will tell more interactive stories and continue to flesh out the lore of the world.</p>
<p style="text-align: left;">Wayne has always been a big supporter of GA and from day one offered to host some banners for us for free, which still remain on the site (and require updating when I have a moment!).  We felt that it was time to give a bit back, not only to Wayne but also to the gamebook writing community as a whole. For that reason we are over the moon to announce that we&#8217;re offering to publish the winning entries (first and merit prize winners) of the annual <a href="http://www.arborell.com/windhammer_prize.html">Windhammer Prize for Short Gamebook Fiction</a> which is hosted by The Chonicles of Arborell! This publishing will come in the form of a specific Windhammer app built for iPhone, iPod Touch and iPad, using our Gamebook Adventures engine. Not only that but the published writers will receive royalties from the sale of the app too for however long it is available to buy on the App Store!</p>
<p style="text-align: left;">So, if you&#8217;ve ever fancied your hand at writing a short piece of interactive fiction then head over to the <a href="http://www.arborell.com/windhammer_prize.html">Windhammer Prize page</a> NOW for more details on the entry requirements. You never know, I could be publishing your story in 12 months time! <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p style="text-align: left;">- Neil (aka The Tin Man)</p>
<p style="text-align: left;">
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		<title>To Infinity and Beyond!</title>
		<link>http://tinmangames.com.au/blog/?p=2030</link>
		<comments>http://tinmangames.com.au/blog/?p=2030#comments</comments>
		<pubDate>Tue, 28 Feb 2012 10:37:42 +0000</pubDate>
		<dc:creator>Neil Rennison</dc:creator>
				<category><![CDATA[Gamebook Adventures]]></category>
		<category><![CDATA[Infinite Universe]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://tinmangames.com.au/blog/?p=2030</guid>
		<description><![CDATA[Two years ago to the month, we released our debut Gamebook Adventures title, An Assassin in Orlandes on to the then fledgling App Store. To celebrate two successful years of Gamebook Adventures, we have escaped from the fantasy realm of Orlandes and opened up a whole new universe with our 8th gamebook, Infinite Universe! As [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://tinmangames.com.au/blog/wp-content/uploads/ga8Slide1.jpg"><img class="aligncenter size-full wp-image-2031" title="ga8Slide1" src="http://tinmangames.com.au/blog/wp-content/uploads/ga8Slide1.jpg" alt="" width="600" height="257" /></a></p>
<p>Two years ago to the month, we released our debut Gamebook Adventures title, <a href="http://itunes.apple.com/gb/app/gamebook-adventures-1-an-assassin/id352871101?mt=8">An Assassin in Orlandes</a> on to the then fledgling App Store. To celebrate two successful years of Gamebook Adventures, we have escaped from the fantasy realm of Orlandes and opened up a whole new universe with our 8th gamebook, <a href="http://itunes.apple.com/us/app/gamebook-adventures-8-infinite/id496517034?mt=8&amp;ign-mpt=uo%3D2">Infinite Universe</a>! As I type midnight is hitting the various parts of the globe and our new science-fiction adventure is becoming available to download for FREE!</p>
<p>If you&#8217;ve been following the blog you&#8217;ll know that we&#8217;ve decided to offer a different download model for GA8:IU so that readers can download the first 300 or so sections for nothing. Nothing means NADA &#8211; ZIP &#8211; ZILCH!! If you reach the end of the those sections and find yourself wanting more then we offer five subsequent chapters for just $0.99(USD/AUD/CAD)/£0.69(GBP)/0,79€(Euro) or you can purchase the whole book for just $3.99(USD/CAD)/$4.49(AUD)/£2.49(GBP)/2,99€(Euro). This basically means that if you buy it in one go you get to download it for a bit less. <img src='http://tinmangames.com.au/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So what is Infinite Universe and why have we chosen to leave Orlandes?  Well, since day one of releasing GA we&#8217;ve had fans contact us wanting a science-fiction themed gamebook, so our resident GA editor and self-published novelist, <a href="http://www.thebrewin.com/">Andrew Drage (known as Brewin&#8217;)</a> took it upon himself and began crafting the epic space-faring adventure. Andrew is a huge fan of the Space Quest series of games back in the 80s and 90s and Infinite Universe pays respect to that style of adventure writing in more ways than one. Expect to be flung into some odd situations and meet some pretty odd characters!</p>
<blockquote><p>&#8220;In the fourth millennium, the Mandellian Empire of the Tau Ceti system is at war with the rebel army known as DWORF. And lucky you have been chosen for a dangerous solo mission to kill or capture the rebel leader, through mind-bending loops of time and space. But wait a minute. Just who are you anyway? And how did you even get here? Such secrets you must uncover if you are to unlock your destiny…&#8221;</p></blockquote>
<p>On top of taking on a new genre, we&#8217;ve also been spending a lot of time crafting a new Gamebook Adventures engine capable of introducing more complex character generation and more intricate interactive decision making. <a href="http://itunes.apple.com/gb/app/gamebook-adventures-7-temple/id469455978?mt=8">Temple of the Spider God</a> was the first gamebook to use that and hinted at some of the new features, but it is Infinite Universe that really makes use of them. You&#8217;ll notice when you play the free download that you acquire skills which gives your character more depth and you&#8217;ll get to make use of them throughout the adventure.</p>
<p><a href="http://itunes.apple.com/us/app/gamebook-adventures-8-infinite/id496517034?mt=8&amp;ign-mpt=uo%3D2">If you&#8217;re hankering for a roller-coaster style space adventure then check out Infinite Universe now on the App Store!</a></p>
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