Tin Man Games is a game development studio in Melbourne, Australia. Specializing in adventure games and digital gamebooks – Tin Man has developed and published over 35 titles across on a large number of handheld devices and computers. Notables include Tin Man’s own Gamebook Adventures series, Ryan North’s To Be or Not To Be, Games Workshop’s Warhammer 40,000 series, 2000 AD’s Judge Dredd, and the immensely popular Fighting Fantasy series by Ian Livingstone and Steve Jackson.

The Tin Peeps

Neil Rennison (Director/Producer/Writer/Designer)

Neil Rennison is the original founder of Tin Man Games and has worked in the games industry for over 15 years, being involved in over 50 published games. Coming from a background in Product Design, Neil first started out as a 3D modeller and got his first games industry break working with Razorworks in the UK on a series of racing games. After working as a freelancer, Neil then started Fraction Studios, a game art outsourcing and contracting company who specialised in designing robust art pipelines for handheld and low-end console game developers. Neil has worked on numerous high profile titles including the Need For Speed series, Nascar series, Sims series and the Tiger Woods Golf series for a variety of platforms including iPhone, DS, PSP, and Wii. Fraction closed its doors in 2011 so that Neil could concentrate fully on Tin Man Games. Neil  has had a number of articles published in 3D World magazine & PC Format, has dabbled in university lecturing, is an adjudicator for government funding in games, and has given talks at various gaming conventions and IGDA gatherings. Fun Fact: In the mid 80s Neil became Elite status on his ZX Spectrum 48k version of Elite!

Neil’s Twitter

Neil’s LinkedIn Profile

Ben Kosmina (Producer/Writer/Designer)


Ben Kosmina has worked with Tin Man Games for over three years, mainly in a Producer role. Ben has been instrumental in seeing many of TMG’s projects through from initial design to full release and was instrumental in the overall design and production of the award-winning To Be or Not To Be, written by Ryan North. Ben is an experienced writer and games designer and has worked with games companies in Australia such as Tantalus Interactive, Brawsome and Big Ant Studios. Fun Fact: Ben is a self-confessed Nintendo fan-boy and owns far too many Amiibos!

Ben’s Twitter

Ben’s LinkedIn Profile

Clinton Shepherd (Lead Programmer/Designer)

clintonClinton Shepherd has been coding Tin Man Games’ apps and games for four years. Not only is Clinton an experienced and talented coder, Clinton is also an amazing board game designer. Clinton has designed and developed his own physical board games and been the brains behind Tin Man Games’ combat system used in our Warhammer 40,000 digital gamebook, Legacy of Dorn: Herald of Oblivion and the GridBluff, the simultaneous, turn-based miniatures-based combat in The Warlock of Firetop Mountain. Fun Fact: Clinton used to live in Japan, teaching English!

Clinton’s Twitter

Emma Rennison (Marketing/Admin)


Emma Rennison has been with Tin Man Games since its inception, maintaining the accounts and the mountain of paperwork a small business needs to deal with! Emma’s background is in PR and marketing and she has been integral in helping TMG’s digital gamebooks get noticed in the crowded world of new game releases. Fun Fact: Emma hates Princess Peach after one too many banana skins were dropped during her N64 Mario Kart days.

Edward Blanch (Technical Artist)


Ed Blanch is one of the busiest games artists in Melbourne and we’re very lucky to have him working for Tin Man Games. Ed was not only the Lead and Technical Artist on Legacy of Dorn: Herald of Oblivion and The Warlock of Firetop Mountain, but he is also working with numerous other developers helping them with their art pipelines, whilst designing and developing his own game, Rogue Singularity, coming soon to Steam. Fun Fact: Ed trained to be architect before jumping across to video game art!

Ed’s Twitter

Ed’s LinkedIn Profile

Lexa Francis (Programmer/Designer)


Lexa Francis is the coding genius behind The Warlock of Firetop Mountain, developing most of the architecture in the game, which has taken our digital gamebooks from the digital page and into the 3D realm. Lexa knows Unity inside out and specialises in gameplay, visual effects and UI programming. Lexa is also into photography and sound engineering, and enjoys dabbling in their own personal games projects. Fun Fact: Lexa has a background in Linguistics, so knows a lot about language structure!

Lexa’s Twitter

KG Tan (Programmer/Designer/Editor)


KG Tan is Tin Man Games’ very own Master of Physics. KG is the driving force behind our award-winning adventure story app, Choices: And The Sun Went Out, not only completely overhauling our gamebook engine but also in designing and leading the writing of the story. Currently KG is creating our new visual novel engine to be used in the upcoming Miss Fisher’s Murder Mysteries game. Fun Fact: KG is working towards getting his PhD in Physics!

KG’s Twitter


The Tin Minions

Tin Man Games couldn’t be who we are today without the help of these many fine, hardworking people:

Ben Britten Smith (Non-Active Director)

Joshua Wright (Illustrator, User-interface artist)

Kamina Vincent (Editor/Logic Wrangler)

Andrew Drage (Writer, Editor)

Dan Maxwell (Illustrator, User-interface artist)

Miellyn Fitzwater-Barrows (Writer, Producer)

Adrian Watkins (Musician)

Jonathan Green (Writer)

Ariel Magnes (Editor)

Kenny Gonzales (Editor)

Tony Hough (Illustrator)

Pirkka Harvala (Illustrator)

Kyle Ferrin (Illustrator)

Stuart Lloyd (Writer)

Nick Robinson (Writer)

S.P. Osborne (Writer)

Michael McDonald (Animator)

Alex Drummond (Illustrator)

Gaetano Abbondanza (Writer)

Kieran Coghlin (Writer)

Andrew Wright (Writer)

Al Sander (Writer)

Leena Van Deventer (Writer, Editor)

German Ponce (Illustrator)

Ryan Grogan (Musician)

Ashleigh Beevers (Animator, Illustrator)

Stewart Kenneth Moore (Illustrator)

Hannah Bunce (Editor)

Romuald Finet (French Translation)

Rob Melotti (Editor)

Will Higgins (3D Art)

Ash Smith (3D Art)

Clayton Barton (Illustrator)

Adam “Elroy” Mazzitelli (UI Art)

Wassim Dean (Level Design)

Battlebards (Music)

Wylie Burge (Music)

Simon Lissaman (Illustrator)

John Stone (Illustrator)

Leonardo Meschini (Illustrator)

Dan Angelone (Illustrator)

Ben Ee (Illustrator)

Barbara Kerr (Writer)

Felicity Banks (Writer)

Alyce Potter (Writer)

Leena Van Deventer (Editor)

Phillip Berrie (Editor)

Apologies if we’ve left anyone out! Drop us an email and we’ll add you in. 🙂

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