Tin Man Games is a game development studio in Melbourne, Australia. Specializing in adventure games and digital gamebooks – Tin Man has developed and published over 35 titles across on a large number of handheld devices and computers. Notables include Tin Man’s own Gamebook Adventures series, Ryan North’s To Be or Not To Be, Games Workshop’s Warhammer 40,000 series, 2000 AD’s Judge Dredd, and the immensely popular Fighting Fantasy series by Ian Livingstone and Steve Jackson.

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Neil Rennison (Director/Producer/Writer/Designer)

Neil Rennison is the original founder of Tin Man Games and has worked in the games industry for over 15 years, being involved in over 50 published games. Coming from a background in Product Design, Neil first started out as a 3D modeller and got his first games industry break working with Razorworks in the UK on a series of racing games. After working as a freelancer, Neil then started Fraction Studios, a game art outsourcing and contracting company who specialised in designing robust art pipelines for handheld and low-end console game developers. Neil has worked on numerous high profile titles including the Need For Speed series, Nascar series, Sims series and the Tiger Woods Golf series for a variety of platforms including iPhone, DS, PSP, and Wii. Fraction closed its doors in 2011 so that Neil could concentrate fully on Tin Man Games. Neil  has had a number of articles published in 3D World magazine & PC Format, has dabbled in university lecturing, is an adjudicator for government funding in games, and has given talks at various gaming conventions and IGDA gatherings.

Fun Fact: In the mid 80s Neil became Elite status on his ZX Spectrum 48k version of Elite!

Neil’s Twitter

Neil’s LinkedIn Profile

Clinton Shepherd (Designer/Producer/Programmer)

clintonClinton Shepherd has been coding Tin Man Games’ apps and games for a number of years. Not only is Clinton an experienced and talented coder and producer, Clinton is also an amazing board game designer. Clinton has designed and developed his own physical board games and been the brains behind Tin Man Games’ combat system used in our Warhammer 40,000 digital gamebook, Legacy of Dorn: Herald of Oblivion and the GridBluff, the simultaneous, turn-based miniatures-based combat in The Warlock of Firetop Mountain.


Fun Fact: Clinton used to live in Japan, teaching English!

Clinton’s Twitter

Edward Blanch (Technical Artist)

edwardEd Blanch is one of the busiest games artists in Melbourne and we’re very lucky to have him working for Tin Man Games. Ed was not only the Lead and Technical Artist on Legacy of Dorn: Herald of Oblivion and The Warlock of Firetop Mountain, but he is also working with numerous other developers helping them with their art pipelines, whilst designing and developing his own game, Rogue Singularity, coming soon to Steam.


Fun Fact: Ed trained to be architect before jumping across to video game art!

Ed’s Twitter

Ed’s LinkedIn Profile

KG Tan (Programmer/Designer/Editor)

kgKG Tan is Tin Man Games’ very own Master of Physics. KG is the driving force behind our award-winning adventure games, Choices: And The Sun Went Out and Miss Fisher and the Deathly Maze, not only completely overhauling our gamebook engine but also in designing and leading much of the writing. Currently KG is applying his magic to our new PlayStation VR game, Table of Tales: The Crooked Crown, releasing in 2019!


Fun Fact: KG is working towards getting his PhD in Physics!

KG’s Twitter

Amelia Laughlan (Production and Marketing Assistant)

Amelia comes from a languages, writing and publishing background and helps out with the marketing and production at Tin Man. She is currently working on Fighting Fantasy Classics, transforming our library of classic gamebooks into a digital, centralised format, as well as managing the epic translation of The Warlock of Firetop Mountain into Japanese! She has previously worked with tabletop games – reviewing them, as well as writing a supplement for an RPG.



Fun Fact: Amelia can speak Japanese and has recently started learning Karate!

Amelia’s Twitter

Matthew Horton (Programmer)

Matt is our games programmer currently working on post release content for The Warlock of Firetop Mountain, and the upcoming Fighting Fantasy Classics. He studied film for several years before moving to games by programming and designing apps. He also has experience in educational games and digital art.



Fun Fact: Matt made 120 design iterations on Pong for a university bet that went too far.

Matt’s Twitter

Emma Rennison (Admin)

emmaEmma Rennison has been with Tin Man Games since its inception, maintaining the accounts and the mountain of paperwork a small business needs to deal with! Emma’s background is in PR and marketing and she has been integral in helping TMG’s digital gamebooks get noticed in the crowded world of new game releases.



Fun Fact: Emma hates Princess Peach after one too many banana skins were dropped during her N64 Mario Kart days.

Joshua Wright (Concept Artist/Illustrator/UI Artist)

Deciding that graphic design was a poor fit for someone with a love of creating weird worlds and creatures, Josh changed focus to illustrating for games. Since then he has created artwork across computer games, tabletop RPGs, books, TV and board games. Has has illustrated a large number of TMG’s digital gamebooks and most recently he crafted the background art and UI for Miss Fisher and the Deathly Maze.


Fun fact: Josh is currently creating a board game about petty rivalries between devious suburban cultists.

Josh’s Twitter

The Tin Minions & Alumni

Tin Man Games couldn’t be who we are today without the help of these many fine, hardworking people:

Ben Britten Smith (Non-Active Director/Programmer)

Ben Kosmina (Writer/Editor/Producer)

Ben McKenzie (Writer/Designer)

Barbara Kerr (Writer/Editor)

Felicity Banks (Writer/Editor)

Phillip Berrie (Writer/Editor)

Alyce Potter (Writer)

Kamina Vincent (Editor/Logic Wrangler)

Lexa Francis (Programmer)

Duy Tran (Tester)

Andrew Drage (Writer, Editor)

Dan Maxwell (Illustrator, User-interface artist)

Miellyn Fitzwater-Barrows (Writer, Producer)

Adrian Watkins (Musician)

Jonathan Green (Writer)

Ariel Magnes (Editor)

Kenny Gonzales (Editor)

Tony Hough (Illustrator)

Pirkka Harvala (Illustrator)

Kyle Ferrin (Illustrator)

Stuart Lloyd (Writer)

Nick Robinson (Writer)

S.P. Osborne (Writer)

Michael McDonald (Animator)

Alex Drummond (Illustrator)

Gaetano Abbondanza (Writer)

Kieran Coghlin (Writer)

Andrew Wright (Writer)

Al Sander (Writer)

Leena Van Deventer (Writer, Editor)

German Ponce (Illustrator)

Ryan Grogan (Musician)

Ashleigh Beevers (Animator, Illustrator)

Stewart Kenneth Moore (Illustrator)

Hannah Bunce (Editor)

Romuald Finet (French Translation)

Rob Melotti (Editor)

Will Higgins (3D Art)

Ash Smith (3D Art)

Clayton Barton (Illustrator)

Adam “Elroy” Mazzitelli (UI Art)

Wassim Deen (Level Design)

Battlebards (Music)

Wylie Burge (Music)

Simon Lissaman (Illustrator)

John Stone (Illustrator)

Leonardo Meschini (Illustrator)

Dan Angelone (Illustrator)

Ben Ee (Illustrator)

Leena Van Deventer (Editor)

Apologies if we’ve left anyone out! Drop us an email and we’ll add you in. 🙂

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