Neil Rennison is an ex-3D environment artist and the original founder of Tin Man Games. He has worked in the UK and Australian games industry for over 20 years, being involved in over 60 published games.
It’s our goal to develop games in genres that we love, working with cutting-edge new tech and games platforms. Whether its our own awesome IP such as Table of Tales and Choices That Matter, or working on kick-ass licenses such as Fighting Fantasy and Warhammer Underworlds, the Tin Minions love the intersections between adventure strategy games, digital board games and choice-based narratives!
We are keen to meet a diverse range of candidates from different backgrounds so if you feel that you have a unique skill or perspective to offer, we want to hear from you. If you are unsure that your skill set is an exact match for a job description, but feel you could offer something awesome to our team, please apply!
PLEASE NOTE: We are not actively hiring at the moment. We’re happy to hear from you, but if we don’t immediately respond to your email then you know why!
Emma Rennison has been with Tin Man Games since its inception as office manager, marketing guide, administrator and gamebook editor. She has history of working in PR and comms, and is a published writer who does magic things with words!
Jake Meyer, the mastermind behind our Gameplay and Tools features, brings the drive of an elite athlete from his former career as an internationally represented professional figure skater! His passion for the games industry extends to his YouTube channel, where, under the pseudonym Garnet, he shares behind-the-scenes insights on game development with a dedicated and growing audience.
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