We originally announced our collaboration with Black Chicken Studios back in May, while the kickstarter was still ongoing. We’re delighted to say it was a success and the team raised over $30k! Many of the backers will already have the physical books in their hands and next year it’s our turn to bring this dwarven adventure to iOS and Android. John Daly, senior editor at BCS has more background on the gamebook and the future of the brand:
Holdfast is set below the surface of a world where humanity is young, where wars between gods gouged scars into the earth, and where the dwarves – after centuries of misread prophecies and bloody civil wars – have a great deal to prove.
The main character of the game is a young dwarf whose entire clan died in the defense of an ancient fortress with dark secrets. Twenty-some years later, the hold at the Crossroads is no safer than it was – but our hero’s life of killing rats for copper coins and getting wrecked in seedy taverns has become fairly unsustainable. This, then, is the story of how he rises to the occasion, assembles an army, and overcomes the monstrous horde that killed his parents… or, alternatively, how he suffers more and more injuries and finally gets knifed to death by magically distorted elves that want to steal his face.
It really depends on the choices you make.
We had a very successful Kickstarter; six hundred and eleven people took a chance on us and gave us more than 150% of what we’d originally hoped to receive, and that gave us the breathing room to expand the scope of the project (and the world design) into something more than a little bit wonderful. We’ve written several supplemental books for our Kickstarter supporters so far, and there’s still more we plan to do.
That’s near term. Beyond that… well, we have two games planned for 2014, but we’ve already outlined a Holdfast sequel– and hopefully we may complete that next year as well.
This has just been a huge amount of fun. We’re kinda giddy at the idea of doing it again.
We’re hoping to release Holdfast by the middle of 2014. All the black and white illustrations in the book will be full colour (like the never before released image above) and we will be adding interactive maps and many other features that you have come to expect from our gamebook apps!
We would highly recommend heading over to the Kickstarter page to read more about the original campaign – there are also lots of beautiful maps and other goodies! To find out more about Black Chicken Studios and their other titles (notably the magical RPG, Academagia!) then check out their site.
Join us tomorrow to open the very last door of The Twelve Days of Gamebooks 2013! We have some important incoming news that will change our gamebooks forever…